Documentation
  • Introduction
    • Overview
  • Implementation
    • Getting started
    • Enable Replication
  • Functions
    • Quick Explanation
    • Bind Event
    • Unbind Event
      • Unbind All Events
      • Clear All Events
    • Call Event
    • On Event Called
  • Examples
    • Create a new Payload Object
    • Usage of Payload
    • Multiple Events in one Object
      • Bulk Variant
      • Using Messages
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  1. Examples

Create a new Payload Object

How to create a new Payload Object

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Last updated 2 years ago

Network Environment

Keep in mind when using UObjects as payloads that they're not replicated, you either have to make your own replication for UObjects or use a replicated Actor (although this isn't recommended). If you choose to use Actors as payloads, make sure to destroy it if it's not in use anymore!

We are recommending to use theMessageinput instead to transfer any simple informations!

Make sure you have read the before proceeding with any examples for optimal results!

  1. Right-Click in the Content browser and select Blueprint Class

  1. Create a new Object

  1. Add some Variables for your needs and set them to Expose on Spawn and thats it!

And thats it! Now you can use it with the function!

CallEvent()
Implementation Guide
BPO_ stands for Blueprint Object