Getting started
Explanation of how to implement the system to an object
Last updated
Explanation of how to implement the system to an object
Last updated
Open your object that you want to bind an event to and add the EasyEventManagerInterface.
Recompile your Blueprint to be able to find the functions in the Right-Click Menu;
or implement it through the Interface panel on the left side:
Now you are ready to bind an event by using either or
Implement the or function from the Interface
Implement the EasyEventManagerInterface
to your c++ class
Header file:
Example:
Header file:
Cpp file:
And that's it! Now you can use or anywhere you want, easy right?
Now you are ready to bind an event by using either or
You can call or from anywhere!
Implement the or function from the Interface
And that's it! Now you can use or anywhere you want, easy right?