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Call Event

Call events with a message and optional payload object

Replication only works if called from the Server

Event: Identifier of the event by using a FName or FGameplayTag Message: A message that will be passed to all objects that are bound to the event Payload: This can be any UObject that you want to pass

Call events with a message and optional payload object
Bulk functions, can be handy to call multiple Events on an object. CallEventTag already supports multiple choices!

C++ Usage

UEasyEventManagerLibrary::CallEvent(this, Event, Object);
UEasyEventManagerLibrary::CallEventBulk(this, Events, Object);
UEasyEventManagerLibrary::CallEventTag(this, Events, Object);

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