Documentation
  • Introduction
    • Overview
  • Implementation
    • Getting started
    • Enable Replication
  • Functions
    • Quick Explanation
    • Bind Event
    • Unbind Event
      • Unbind All Events
      • Clear All Events
    • Call Event
    • On Event Called
  • Examples
    • Create a new Payload Object
    • Usage of Payload
    • Multiple Events in one Object
      • Bulk Variant
      • Using Messages
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  1. Functions

Call Event

Call events with a message and optional payload object

PreviousClear All EventsNextOn Event Called

Last updated 2 years ago

Replication only works if called from the Server

Event: Identifier of the event by using a FName or FGameplayTag Message: A message that will be passed to all objects that are bound to the event Payload: This can be any UObject that you want to pass

C++ Usage

UEasyEventManagerLibrary::CallEvent(this, Event, Object);
UEasyEventManagerLibrary::CallEventBulk(this, Events, Object);
UEasyEventManagerLibrary::CallEventTag(this, Events, Object);
Call events with a message and optional payload object
Bulk functions, can be handy to call multiple Events on an object. CallEventTag already supports multiple choices!
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