Call events with a message and optional payload object
Last updated 2 years ago
Replication only works if called from the Server
Event: Identifier of the event by using a FName or FGameplayTag Message: A message that will be passed to all objects that are bound to the event Payload: This can be any UObject that you want to pass
UEasyEventManagerLibrary::CallEvent(this, Event, Object); UEasyEventManagerLibrary::CallEventBulk(this, Events, Object);
UEasyEventManagerLibrary::CallEventTag(this, Events, Object);