Bind a Event to an Object
Last updated 2 years ago
Event: Identifier of the event by using a FName or FGameplayTag Object: Reference of the object to bind the event to
UEasyEventManagerLibrary::BindEvent(this, Event, Object); UEasyEventManagerLibrary::BindEventBulk(this, Events, Object);
UEasyEventManagerLibrary::BindEventTag(this, Events, Object);