Documentation
  • Introduction
    • Overview
  • Implementation
    • Getting started
    • Enable Replication
  • Functions
    • Quick Explanation
    • Bind Event
    • Unbind Event
      • Unbind All Events
      • Clear All Events
    • Call Event
    • On Event Called
  • Examples
    • Create a new Payload Object
    • Usage of Payload
    • Multiple Events in one Object
      • Bulk Variant
      • Using Messages
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  1. Functions

Bind Event

Bind a Event to an Object

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Last updated 2 years ago

Event: Identifier of the event by using a FName or FGameplayTag Object: Reference of the object to bind the event to

C++ Usage

UEasyEventManagerLibrary::BindEvent(this, Event, Object);
UEasyEventManagerLibrary::BindEventBulk(this, Events, Object);
UEasyEventManagerLibrary::BindEventTag(this, Events, Object);
Bind a Event to an Object
Bulk functions, can be handy to bind multiple Events to an object. BindEventTag supports already multiple choices!
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