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Bind Event

Bind a Event to an Object

Event: Identifier of the event by using a FName or FGameplayTag Object: Reference of the object to bind the event to

Bind a Event to an Object
Bulk functions, can be handy to bind multiple Events to an object. BindEventTag supports already multiple choices!

C++ Usage

UEasyEventManagerLibrary::BindEvent(this, Event, Object);
UEasyEventManagerLibrary::BindEventBulk(this, Events, Object);
UEasyEventManagerLibrary::BindEventTag(this, Events, Object);

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