Bind Event
Bind a Event to an Object
Event: Identifier of the event by using a FName or FGameplayTag Object: Reference of the object to bind the event to


C++ Usage
UEasyEventManagerLibrary::BindEvent(this, Event, Object);
UEasyEventManagerLibrary::BindEventBulk(this, Events, Object);
UEasyEventManagerLibrary::BindEventTag(this, Events, Object);
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