Documentation
  • Introduction
    • Overview
  • Implementation
    • Getting started
    • Enable Replication
  • Functions
    • Quick Explanation
    • Bind Event
    • Unbind Event
      • Unbind All Events
      • Clear All Events
    • Call Event
    • On Event Called
  • Examples
    • Create a new Payload Object
    • Usage of Payload
    • Multiple Events in one Object
      • Bulk Variant
      • Using Messages
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  1. Functions

Quick Explanation

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Last updated 2 years ago

The Easy Event Manager includes a Blueprint function library, which provides a convenient and easy way to access all of the functions provided by the EasyEventManagerSubsystem. You can still access the functions directly through the Subsystem's reference.

Each event is identified by a EventID, which can be a FName or FGameplayTag, feel free to use whatever you prefer!

Optionally you can pass a which can be any UObject, useful to transfer more informations.

Payload
Optionally you can access all functions directly
Function Library
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