The Easy Event Manager includes a Blueprint function library, which provides a convenient and easy way to access all of the functions provided by the EasyEventManagerSubsystem. You can still access the functions directly through the Subsystem's reference.
Optionally you can access all functions directly
Function Library
Each event is identified by a EventID, which can be a FName or FGameplayTag, feel free to use whatever you prefer!
Optionally you can pass a Payloadwhich can be any UObject, useful to transfer more informations.