Quick Explanation
The Easy Event Manager includes a Blueprint function library, which provides a convenient and easy way to access all of the functions provided by the EasyEventManagerSubsystem. You can still access the functions directly through the Subsystem's reference.


Each event is identified by a EventID, which can be a FName or FGameplayTag, feel free to use whatever you prefer!
Optionally you can pass a Payload which can be any UObject, useful to transfer more informations.
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