On Event Called
Events that are available after adding the EasyEventManager Interface
These are the events that get executed if an event gets called which the object is bound to

C++ Usage
Header file:
virtual void OnEventCalled_Implementation(FName Event, const FString& Message, UObject* Payload);
virtual void OnEventTagCalled_Implementation(FGameplayTag EventTag, const FString& Message, UObject* Payload);
Cpp file:
void AMyActor::OnEventCalled_Implementation(FName Event, const FString& Message, UObject* Payload)
{
//some code
}
void AMyActor::OnEventTagCalled_Implementation(FGameplayTag EventTag, const FString& Message, UObject* Payload)
{
//some code
}
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