Page cover

On Event Called

Events that are available after adding the EasyEventManager Interface

Make sure you have read the Getting Started Guide!

These are the events that get executed if an event gets called which the object is bound to

C++ Usage

Header file:

virtual void OnEventCalled_Implementation(FName Event, const FString& Message, UObject* Payload);
virtual void OnEventTagCalled_Implementation(FGameplayTag EventTag, const FString& Message, UObject* Payload);

Cpp file:

void AMyActor::OnEventCalled_Implementation(FName Event, const FString& Message, UObject* Payload)
{
   //some code
}

void AMyActor::OnEventTagCalled_Implementation(FGameplayTag EventTag, const FString& Message, UObject* Payload)
{
   //some code
}

Last updated