On Event Called
Events that are available after adding the EasyEventManager Interface
These are the events that get executed if an event gets called which the object is bound to

C++ Usage
Header file:
Cpp file:
Last updated

Events that are available after adding the EasyEventManager Interface
These are the events that get executed if an event gets called which the object is bound to

Header file:
Cpp file:
Last updated
virtual void OnEventCalled_Implementation(FName Event, const FString& Message, UObject* Payload);
virtual void OnEventTagCalled_Implementation(FGameplayTag EventTag, const FString& Message, UObject* Payload);void AMyActor::OnEventCalled_Implementation(FName Event, const FString& Message, UObject* Payload)
{
//some code
}
void AMyActor::OnEventTagCalled_Implementation(FGameplayTag EventTag, const FString& Message, UObject* Payload)
{
//some code
}