These are the events that get executed if an event gets called which the object is bound to
virtual void OnEventCalled_Implementation(FName Event, const FString& Message, UObject* Payload);
virtual void OnEventTagCalled_Implementation(FGameplayTag EventTag, const FString& Message, UObject* Payload);
void AMyActor::OnEventCalled_Implementation(FName Event, const FString& Message, UObject* Payload)
{
//some code
}
void AMyActor::OnEventTagCalled_Implementation(FGameplayTag EventTag, const FString& Message, UObject* Payload)
{
//some code
}