Enable Replication

Replication only works if called from the Server

Using the EasyEventManager GameState

To enable replication on CallEvent() and CallEventTag() you need to use the EasyEventManagerGameState, if you already have a custom GameState then change the parent class to EasyEventManagerGameStateand assign it in the Project Settings. There is nothing more to do!

Only CallEvent() and CallEventTag() are replicated, you have to bind the events on the Server and Client if needed. This gives you the ability to create Global, Server or Client only events.

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