Enable Replication
Last updated
Last updated
To enable replication on and you need to use the EasyEventManagerGameState
, if you already have a custom GameState then change the parent class to EasyEventManagerGameState
and assign it in the Project Settings. There is nothing more to do!
Only and are replicated, you have to bind the events on the Server and Client if needed. This gives you the ability to create Global, Server or Client only events.