Documentation
  • Introduction
    • Overview
  • Implementation
    • Getting started
    • Enable Replication
  • Functions
    • Quick Explanation
    • Bind Event
    • Unbind Event
      • Unbind All Events
      • Clear All Events
    • Call Event
    • On Event Called
  • Examples
    • Create a new Payload Object
    • Usage of Payload
    • Multiple Events in one Object
      • Bulk Variant
      • Using Messages
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  1. Implementation

Enable Replication

PreviousGetting startedNextQuick Explanation

Last updated 2 years ago

Replication only works if called from the Server

Using the EasyEventManager GameState

To enable replication on and you need to use the EasyEventManagerGameState, if you already have a custom GameState then change the parent class to EasyEventManagerGameStateand assign it in the Project Settings. There is nothing more to do!

Only and are replicated, you have to bind the events on the Server and Client if needed. This gives you the ability to create Global, Server or Client only events.

CallEvent()
CallEventTag()
CallEvent()
CallEventTag()